![]() Pottery, Animal Husbandry, Mining, Archery, The Wheelĩ This element applies to the starting XP of military units.ġ0 This element applies to the number of XP that military units earn from combat. Pottery, Animal Husbandry, Mining, Archery The gameplay bonuses they receive from their special difficulty level are cumulative with the bonuses below, so if the player chooses Deity difficulty, the AI will receive 90% of 75% (or 67.5%) of the normal Unhappiness from its cities and population. The player's chosen difficulty level also affects the AI leaders. ![]() This is done in a new entity - the World Congress, which is convened once a civilization discovers all other civilizations, and researches Printing Press. The AI plays on a special difficulty level (as detailed under "AI" in the table below) and receives all of the appropriate bonuses. In the Brave New World expansion, diplomacy goes to a whole new level: an international multilateral cooperation and contest in which all civilizations and City-States take part together. Players receive gameplay bonuses that diminish as the chosen difficulty level increases. Pottery, Animal Husbandry, Mining, The Wheelġ This element applies to the amount of Food that cities must store to increase their Population.Ģ This element applies to the Production and Faith costs of units.ģ This element applies to the Production costs of buildings.Ĥ This element applies to the Production costs of wonders.ĥ This element applies to the Production costs of national projects, such as the Manhattan Project.Ħ This element applies to the amount of Production that must be contributed to complete international projects, such as the World's Fair.ħ This element applies to the Gold maintenance costs of buildings.Ĩ This element applies to the Gold maintenance costs of units. The gameplay bonuses they receive from Chieftain difficulty are cumulative with the bonuses below, so if the player chooses Deity difficulty, the AI will receive 60% of 60% (or 36%) of the normal Unhappiness from its cities and population. * This element is either a holdover from Civilization IV or is never used in the code, so it has no effect on gameplay. The AI plays on Chieftain difficulty and receives all of the appropriate bonuses. ![]() 24 October 2016 Vanilla and Gods & Kings Player bonuses ![]()
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