Users can also now render in EXR format, making it possible to render HDRI image sequences. There are also more options when exporting files in Collada, glTF, FBX and OBJ format, including the option to triangulate, subdivide or apply displacement to the model. Other pipeline changes include support for assets with sub-meshes, or meshes with multiple materials. New import and export options, and support for rendering HDRI sequences The main focus of the Toolbag 4.06 update is to extend support for the Universal Scene Description format, following the introduction of USD import and export in Toolbag 4.05.Ĭhanges include the option to export a selected mesh in USD format, rather than the entire scene and more mesh, light and camera settings are now retained when re-importing USD assets into Toolbag. Toolbag 4.06: expanding support for USD workflows Users can then either bake texture maps for export to other DCC software or game engines – Toolbag exports directly to Unity, though not Unreal Engine – or render stills or animation directly. It enables users to visualise imported models quickly, setting up PBR materials and lighting, with 2021’s Toolbag 4.0 update adding a new 3D texture painting system. The update extends USD support within the software, and adds the option to render HDR image sequences.Ī real-time look development and rendering toolkit, particularly for games assets and portfolio workĪ lightweight system for look dev, compositing and final rendering, Toolbag is widely used by games artists, but is also increasingly being used in other sectors of the industry. Marmoset has released Toolbag 4.06, the new version of its real-time rendering and look dev tool, in beta. Scroll down for news of the latest beta release.
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